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matt.west.co.tt
Forever with the fixes
Posted By: icabod, Wednesday, April 10, 2002 - 08:14 PM
Hehe. Another fix has been released for UnrealSpeccy - this one handily called "fix 2.5".
Actually to be precise, it's more of a DIY patch. There are two ways to do it, either by patching the source-code and recompiling (meaning you'll need to buy/steal Visual C++), or by manually patching the .EXE. Seems like a bit of hassle, especially as the instructions for both are only in Russian, natch!
Anyway, the "fix" just alters a couple audio envelopes (#0a and #0e, in case you wondered). They played wrong apparently, not that I would have noticed. A rough translation of the page can be grabbed through Babelfish. Anyone care to provide a good translation?
Actually to be precise, it's more of a DIY patch. There are two ways to do it, either by patching the source-code and recompiling (meaning you'll need to buy/steal Visual C++), or by manually patching the .EXE. Seems like a bit of hassle, especially as the instructions for both are only in Russian, natch!
Anyway, the "fix" just alters a couple audio envelopes (#0a and #0e, in case you wondered). They played wrong apparently, not that I would have noticed. A rough translation of the page can be grabbed through Babelfish. Anyone care to provide a good translation?
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