Changes from 2.00a:
- Bugfix: If editor has been accessed from viewer, you canīt return from Sprite/Tile/Font editors.
- Bugfix: Saving Timex hires screen causes a error, fixed (Credit to Andrea Giannotti)
- Bugfix: ASM Export, missing Chr$(10) and spaces in labels (Credit to Metalbrain for telling me).
- Bugfix: Saving as CDE for Sprites/Tiles/Fonts was impossible due to a bug (Again credit to Metalbrain).
- Bugfix: Change of In-TAP name changed the filename and works incorrectly in other ways.
- Bugfix: Some upper-case characters (with left shift key) are printed too fast in text input, no idea what caused this.
- Improvement: Improved readability of the buttons (Suggested by Fuzzbucket & Derek Jolly).
- Improvement: Asks if you are sure after pressing “Load other” button (Credit to Yerzmyey).
- Improvement: Conversion starts directly after loading.
- Improvement: Text input got autorepeat.
- Addition: SCR Compressor, uses one of four methods to compress a SCR, and saves them together with decompression code that can run from any address. "Auto" option chooses the method which has the best compression result. Additional options to replace all attributes by zero, or replace by zero and include real attributes, but not compress them.
- Improvement: The compressed screen can be decompressed to anywhere in memory, not jut to 16384.